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Instant Game Mechanics from Blender to Godot

Instant Game Mechanics from Blender to Godot

Folded Paper Engine

Tag gameplay in Blender, export standard GLTF, and open playable Godot scenes with players, triggers, speakers, inventory items, scene metadata, animation events, and more.

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A full tutorial video and write-up

Fund ongoing FPE development

Help Keep FPE Free

Folded Paper Engine stays free, open-source, and MIT licensed. Support helps fund ongoing maintenance, docs, tutorials, sample projects, and the first official showcase game. Support helps keep instant Blender-to-Godot game mechanics free, maintained, documented, and backed by real showcase projects.

Ko-fi is the easiest way to support FPE. GitHub Sponsors is available for open-source/dev-focused support.

Learn the toolchain

Start where you work

A standard export, made smarter

Three steps from scene art to playable setup

01

Tag objects in Blender

Use FPE panels to mark Players, Triggers, Speakers, Holdable Items, and scene settings.

02

Export standard GLTF

FPE carries custom properties through Blender's existing GLTF pipeline without a custom format.

03

Import to Godot

Add the FoldedPaperEngine node and let the addon enhance imported nodes with the behaviors you tagged.

Blender scene data, Godot runtime behavior

Instant game mechanics from Blender-authored scenes

Folded Paper Engine turns Blender-authored scene metadata into Godot game mechanics. Use Blender panels to tag players, triggers, physics objects, speakers, inventory items, scene transitions, animation events, and other gameplay behavior. Export standard GLTF, then let the Godot addon load the scene and wire the runtime behavior.

The goal is not to replace Godot development. FPE removes repetitive setup so artists, designers, and programmers can iterate on playable scenes faster.

Because the data travels through standard GLTF custom properties, the same GLTF gameplay metadata can support Blender to Godot game mechanics, quick Godot gameplay prototyping, and later custom runtime scripts.

Built for repeated level work

Less boilerplate between your scene and your game

For artists, designers, solo developers, and teams

Prototype faster without locking programmers out

Artists can build interactive scenes without touching code. Programmers can rely on FPE for repetitive setup, then customize the unique parts. Teams get a cleaner handoff from Blender-authored levels to the Godot runtime.

Folded Paper Engine guide artwork

Pack for your adventure

Download Folded Paper Engine

Install both sides of the workflow: Blender authoring panels and the Godot runtime addon.